
Street Basketball is an engaging LibGDX-based mobile game developed in Java using Android Studio. Players control the game through intuitive touch mechanics – simply swipe your finger across the screen to adjust the power and trajectory of your basketball shot. The game features a time-based scoring system where each successful basket adds precious seconds to your play clock, creating an addictive risk-reward dynamic that keeps players coming back for more.
Gameplay Experience and Mechanics
The core gameplay focuses on realistic physics-based basketball shooting with simple yet challenging mechanics:
- Precision controls: The length and angle of your swipe directly affect shot power and direction
- Progressive difficulty: As you score more baskets, the game gradually increases challenge
- Time management: Each successful shot adds 2-3 seconds to your remaining time
- Visual feedback: Clear trajectory lines help players improve their shooting technique
Technical Implementation and Features
Built using the powerful LibGDX framework, this game offers robust performance across Android devices:
Advertising Integration
- AdMob banners: Displays non-intrusive ads at screen edges during gameplay
- Interstitial ads: Full-screen ads shown between game sessions for optimal monetization
- Smart frequency capping: Configurable ad display intervals to balance revenue and user experience
Social and Competitive Features
- Google Play Games Services: Full integration with Android’s gaming ecosystem
- Global leaderboards: Players can compare high scores with competitors worldwide
- Achievement system: Built-in framework for adding unlockable milestones
Performance Optimization
- Tablet support: Responsive UI scaling for various screen sizes
- Memory management: Efficient asset loading and garbage collection
- Battery optimization: Reduced CPU usage during inactive periods
Customization and Reskinning Guide
For developers looking to customize this game, follow this comprehensive process:
Development Environment Setup
- Install Android Studio 4.0+ with latest SDK tools
- Configure Java Development Kit (JDK) 8 or higher
- Set up LibGDX project dependencies via Gradle
Branding Customization
- Modify package ID in AndroidManifest.xml
- Update app name in strings.xml
- Replace all graphic assets in the assets folder:
- Player sprites (PNG format recommended)
- Court textures (2048×2048 resolution for HD displays)
- UI elements (properly sized for multiple DPIs)
- Customize sound effects and background music
Service Integration
Google Play Games Configuration:
- Create application in Google Play Console
- Generate OAuth 2.0 client ID
- Configure leaderboard IDs in Constants.java
AdMob Implementation:
- Register app in AdMob dashboard
- Insert banner and interstitial ad unit IDs
- Adjust ad frequency in GameServices.java
Building and Deployment
- Run Gradle build with release configuration
- Generate signed APK with your keystore
- Test thoroughly on multiple device types
- Publish to Google Play Store
Audio Credits and Licensing
The game features the energetic track “Trial and Error” from playonloop.com, properly licensed for commercial use. Developers should:
- Maintain attribution if required by license
- Consider purchasing additional tracks for variety
- Ensure all audio assets are properly formatted (OGG recommended for Android)
File size: ~15MB | Android 5.0+ required
Frequently Asked Questions
What skills are needed to modify this game?
Basic Java and Android development knowledge is recommended. Familiarity with LibGDX will help with advanced modifications.
Can this be ported to iOS?
While LibGDX supports iOS through RoboVM, significant modifications would be needed for App Store compliance and Apple-specific services.
How difficult is it to add new game modes?
The modular architecture makes adding new modes relatively straightforward for experienced developers. Common additions include timed challenges and multiplayer support.
What monetization options are included?
The current implementation supports AdMob banners and interstitials. The code structure makes it easy to add in-app purchases for power-ups or cosmetic items.
Development Roadmap Suggestions
For developers looking to enhance this game, consider these potential upgrades:
- Multiplayer mode: Implement real-time or turn-based competition
- Character customization: Allow players to create unique avatars
- Dynamic environments: Add weather effects and day/night cycles
- Enhanced physics: Implement rim interaction and backboard physics
- Localization: Add support for multiple languages


